pidg-d-f

=Pidgeon Games=

Game Design doc feedback

 * friendly start, ta
 * font is kinda big and blobby, gets tiring after a wee bitty
 * I like the idea of a familiar but shocking worldscape
 * it is a shocking, and strangely believable back story as used in SciFi for decades now (which isn't a criticism of your use of it); Aldous Huxley used this kinda thing in his [|Brave New World] (link to SparkNotes)
 * careful with page throws
 * the back story to Aaron goes well, but I don't feel enough deep angst to drive him to make someone pay, unless this is an unfocussed rage over life
 * the main enemy as a father-killer is a powerful story; you mught need to include exact patricide details - burnt to death, stabbed in the gut nose-to-nose, etc - to make the player really dislike this chap
 * oohh - rats; how nasty
 * you might want to have the junkies (or another bunch) to have developed from white trash/bros/neds/chavs as the plebs, like the poor, are always with us.
 * ta for the imagery; seeing the junkies in grey changed my idea of them - ta
 * genre research - eek! font change ...
 * do have a look at the Sparknotes link above as it helps with the genre idea
 * nice hud design

Overall - it is coming on very well; there is ample detail for the game to be seen in context, and the references to such as Zelda help create a common gameplay idea. Good to see a complete level and an overall game flow from start to final winning. As to music, who knows!, you have quite a free hand on this from orchestral to techno, from blues to grunge and everything in between.

draft mark: 50%

final comments: its always worth rereading a document as you get a better feel for things. I warm to this game idea and appreciate the work done. I'm not sure how balanced the work was, so I'm going to give a benefit of the doubt and keep the marking level across the team.

final mark: 60%