i2gd-mw-d-f

=**Introduction to Games Design**=

**Design Docs feedback**
Matthew Watters

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Eek & bl*8d* h*ck - what a page of text - looks like ancient Latin! This is an interesting effect, but perhaps not one you intended. Make effective use of the button marked with an arrow that goes right, then down, then left (its called the return key!) Use lots of empty space between words in docs. As a rule of thumb, don't easily go past 50% of space being words.

That's a powerful and believable back story. I like that the brother has been turned against you, the death of the father, the killing of a king, and the flying away for another day/adventure.

Good main scenario page, but needs far more piccies. And paragraph gaps. I note you have acknowledgement for, I presume, imagery. I must admit I am not sure how someone claims ownership of something when they use an alias. I used to write under the pseudonym Iain Tormod (my first two names in Gaelic) which made me wonder.

Burn the heretic - FF7 boring!?!?!? Actually, just tell Stevo on WoSGamers and stand back for a real-life Ninja fight! You are allowed to not enjoy popular things, I must admit, but do you ever wonder why FF7 didn't do it for you, but you like Eastern RPGs?

I agree on the demographic.

A good game idea overall - tidy it up both in terms of creating paragraphs and get someone you trust to check your spelling and grammar - this isn't criticism, just an acknowledgement of personal areas of strength and weaknesses. The best way to learn to spell and use grammar is to read books; most people who can't spell don't enjoy reading (try graphic novels like Watchmen).

//Dr John.//