cgt-moomb-pres

=Moombacoot Game Presentation=

On Wednesday 5th May, 2010.

This was a well-presented piece of work. Not too many slides, and it lasted precisely 8 minutes in the given 10 minute slot. the slides were not fussy, but were easy on the eye. There were no pictures on the slides, but the demo went very well. The demo was done as a live one of the game engine running with its demo level and avatars. This went very well and came across strongly on the big screen. Indeed, as the demo went on it became clear just how comrehensive a task the team ahd taken on, and just how well they ahd done to create this product.

The presentation was shared amongst the team well. Technical questions were well answered, showing a real depth of udnerstadning of the issues involved. live changes were made in the game scripting language, showing major changes, such as camera-on-rails to free roaming camera. Sound was clearly shown as being location relative to avatars, and physics was simulated by lots of falling boxes.

The live demo of the game showed it was a game too as the presenter id occasionally fail and have to start the level again.

A clear, well-times and illuminating presentation.

80%