i2gd-nt-d-f

=**Introduction to Games Design**=

**Design Docs feedback**
Neil Thomlinson

[|http://members.lycos.co.uk/neilthomlinson]

The first, and most obvious, thing is that the layout is too bland and dull. I'm sure you intend to work on this. Always bear in mind: who am I writing for and to what end? In this case, it if to clearly introduce the reader to your game idea and to get them to support it (usually financially). When presenting a brand new idea (new, that is, to the reader) you hook them and gradually draw them in: one sentence, one para, several paras, sections, ... Gradually increase the content so that the reader goes exactly where you want him to go.

What a game title! Wow. Are you sure it isn't a Wii game?! I can see the pogo stick for sale now in Game.

It is such a different idea that it needs worked on. Its all very well to say up/down arrows do this and that, but in a new scenario this needs worked on. You see here how a game is an idea in progress at all times. Some things you know from experience, whilst others you need to test in situ. So, I suggest you need to dev a pogo stick basic game, and test out the moves first, the perhaps paste a game idea on top.

Its great to see new ideas.

Overall - great idea, but not well sold in a dull document. And you need to think about how it will be developed into a great fun game. Are you killing things or are things risking killing you. it would be ncie to have a level where you pogo across/along a motorway, or bridge, or canal side, or harbour wall, ...

Once you are done for this as a doc for this module, you should revisit the game over the summer and dev it up to get it played by some people. Its too good an idea to lose.

//Dr John.//