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=**Introduction to Games Design**=

**Design Docs feedback**
Jamie Bunting

[|jcbunting.webeden.co.uk]

I find the Tharg of Onder with the Sword of Ardor and the Shield of Ourdor kinda RPG dull. Just being honest! You need to make your game idea stand out. One of the reasons it doesn't is that the opening imagery hides the text and makes it hard to read. I would also propose - better after Games Design module next year! - you think about these kinds of stories in a more generic kinda way. Tolkein did them, Wagner before him, way back to Homer and The Odyssey. Google/Bing them.

A small point on pages. The font size is fixed so if I zoom in it stays tiny and hard to read.

More work required done on the levels. I;m not sure you can define exactly how many enemies and levels you will have at this stage. Indeed, whatever you say, will not happen during a standard development process.

Well done with the character imagery making ones that look male and look female as required. There is also good detail, but bear in mind that the actual numbers will depend on level design, gameplay, game duration, etc.

Music will be important, but Civilization got away, as most of these do, with relatively short, silly tunes. As to credits, copyright everything to yourself 2009. I see no Scratch IP ... ah now I do on the last page. Yeh, use these cos time is short and cos they are there, but always best to create or comission your own. But keep a close eye on IP as if you get it wrong it can cost you all your game profits!

Overview - the game idea needs tightened up, but that sells the game initially. if you can hook the reader in, the rest flows better. Change the font and black background as they are not welcoming.

//Dr John.//