neon-d-f

=Neon Flash Pansies=

Game Design doc feedback

 * ooohh, colourful ...
 * the basic game idea doesn't seem to be a basic game idea, more a general/generic chat about fighter games
 * the idea of death being kinda final is interesting; I have never liked the idea that in a game you die and, well, then get better
 * merging different histories and mythologies together is, I agree, difficult; I prefer your approach of facing this head-on and not pretending it is a problem; go with it
 * good etymology for the fighting groups; language is such a rich source if we use it well
 * as an interesting point, the Irish seemed to have a tradition of warrior monks like Columba who was an Irish Prince, who killed some dudes and was sent to evangelise Scotland as a penance
 * again, do read some of the mythologies. The Orkneyinga Saga is about the Vikings in Caithness (not Orkney!) and is full of lovely characters like Thorfinn Skullsplitter who was killed by a poisonous bite from the head of a corpse he had hanging from his horse. You couldn't make these things up!
 * you could make use of some archaeological history too; the Celts built brochs against the Vikings and melted stone (I kid you not) hill forts against the Romans. There is easy and lots of intro stuff on a recent [|Time Team book].
 * the imagery of blokes and weapons is generic; I suppose it has to be ...
 * music - well, not sure how good the page is, but tis certainly not 'massive'; music is difficult because it is so important. Sound fx of sword clashes, dying screams, grunts, etc. are easy-peasy, but music isn't. You could include such as ominous monkish chanting for the Irish, gutteral drinking songs for the Vikings, but I haven't a clue what the Romans sounded like in battle. As the old adage sez: more research required.
 * yeh, think more about the death thing; its very frustrating to die in a game, but this is part of the game to create emotions; you could make death harder, and retreat and defeat an easier option; mebbes get dragged home on a bier and be resuccitated by some naked-to-the waist old hag chanting drivel over you with feathers and herbs, etc. This would be disturbing enough to stop me dieing ...
 * mmm ... a 'taunt' button; could do with one in real life ... seriously, whether or not the controls work needs tested in QA gameplay ultimately, so this is ever a draught of the buttons/controls.

Overall - its coming together, and I like the visible fun of the developers, but it is a game, so needs to be nailed down too. But, don't lose the fun!

draft mark: 50%

final comments - not much more done.

final mark: 55%