smym-td-f

=Show Me Your Moves=

Tech Doc Feedback

 * readability - poor layout, too many font sizes;
 * target platform - XNA or Xbox 360? Not the same.
 * dev kit - XNA is C#, not C++, and not a range of possibilities ("written most likely in C++"); nobody writes pseudo-code; games development is by Boehm's Spiral Model or code'n'fix not the Waterfall Model; "Repeat until bug free" IS AN IMPOSSIBLE TASK (infinite loop ... repeat forever)!
 * staffing - what is this 'design' everyone is doing?; how many of each personnel, when, for how long?
 * costing - the 'analysis' of feasability should have been done before you got this far; I find the figures unconvincing - how do I know you just didn't pluck them out of the air? Are you really going to have 10 garage dwellers in one model? Nobody pays anything to the garage owners at any time (yer maw?)
 * payback - why wait to advertise the game? Even if you sold at £25 you don't get that; why £25?

Summary - this document just doesn't work and displays a significant lack of effort. It must improve enormously if it is to have any chance of becoming a bare pass.

//Draft mark: 10%//

Final feedback: While you have improved the document, it is still lacking lots of detail, diagrams, and justifications. I'm afraid I can't give that a passing mark.


 * Final mark: 25%**