seab-d-f

=Team Seabass=

Game Design Feedback

 * Game title and one liner may need some work
 * Concept seems really good (life-on-mars style) but the description leaves a lot to be desired
 * Story and abstract are too similar. The story should go into more detail, while the abstract should maybe mention briefly about the actual gameplay

Design doc is a bit short just now, needs expanding as well as filling in the missing sections. A good start though.

Draft mark:30%

Reworking:

There is not so much evidence of reworking, as increased evidence of imbalance in the team work. Despite heavy hints and leaning on you all, it is clear that Robert did the huge bulk of the work. I am not convinced that the other team members did very much. Accordingly I have split the final mark as follows:

Robert Reid: 55% Raymond Mooney, Jon Robertson & Christopher Sutherland: 20%