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=**Introduction to Games Design**=

**Design Docs feedback page**
Jonathan Traynor

www.jofamo.com/blog/?page_id=32

I remember the game well, it was kinda strange, apparently based on pre-pubescent girls' dreams! (There, I've put you off the game for life ...) It was fun, engrossing, calm, with nice music, very much a kiddies' game that older people could play, sureptisiously. It will be interesting how much of the game you get in Scratch. Remember that building a video game is done by building a little bit, checking it, building another little bit, checking it, etc. That way you always have a playable game (and a final game is defined as the one you get at the end.)

IP is often a problem - using other people's stuff. In this case the game doesn't exist, so there is very little standing on toes involved. If you did create and go commercial it is likely the game would be taken from you. But, keep it as a demo and all should be OK.

The sketches are yours? Well done - a portfolio that is rich in range as well as in depth is the aim over the duration of your course.

Overall, if there is weakness in the document it is in that it basically outlines an existing game, albeit it nicely and easy on the eye. The strength will be in how it is reflected in the game you create. Don't worry if your game isn't wonderfully like the original, its the gameplay that counts.

//Dr John.//