i2gd-sp-d-f

=**Introduction to Games Design**=

**Design Docs feedback**
Stuart Porteous

[|stuartporteous.webs.com]

Not the prettiest of opening screens. Use centering, etc to make it nicer on the eye. Start well and end well remains a good adage.

A good intro. I was going to say 'but can you do it in Scratch' when you went on the decry the plethora of paltformers in Scratch, so you've thought about this. I'm not sure how good Scratch is for adding the AI you might require, though.

Lots and lots of words. Use a better balance of imagery-on-screen to words. Most of your screen should *not* be words.

Do stretch the envelope and throw in some imagery and possible sounds & music on that page. It helps sell the idea. After all, a design doc is a selling-the-idea doc as much as it is a what-it-will-be doc.

I like the screen-shots, but am unsure how the game will work. You might have to add in some pencil-and-paper sketches of gameplay here.

I'm sure I recognise Dr Lewis - I think I worked with him before ...

Overall - more piccies, less text, and some gameplay sketches, and some sounds (not sure if using Pirate Bay is a good idea.)

//Dr John//