cgdp2-assess

=COMP09015 Games Project: Creating Game=

Assessment Specification
There are four things you have to have provably done:
 * 1) write a game as part of a development team
 * 2) define and perform QA on the game
 * 3) get public playing the game
 * 4) gather in and reflect upon player experiences

You will have to submit two separately assessed groups of evidence:
 * On the Game's Development (50%)
 * a record of the game being played as a set of 4-6 video clips and 10-15 stills, posted on your TuDocs page
 * a personal report on the development of c1,000 words
 * a copy of the team QA plan
 * a copy of the roll-out plan
 * On the Players' experiences (50%)
 * presentation of data on 5-10 players' experiences, perhaps via an online feedback mechanism
 * analysis of players' experiences of c2,000 words.

The timescale is as follows:
week 8: QA plan, roll-out plan week 10: player trials begin week 12: player trials end week 13: analysis of trials complete, clips & stills posted, player feedback posted. week 14: presentation of games to School, personal report posted.

Marking Scheme:
A (70-100%) - the work submitted is of the standard expected in a commercial development studio B1 (60-69%) - all of the above areas are covered adequately B2 (50-59%) - up to two of the above areas are inadequately covered, but all areas are covered C (40-49%) - all the areas are covered, but three or more are inadequate D (30-39%) - one or more of the areas above are not covered E (0-29%) - the submission is inadequate and all aspects should be entirely redone