sa-td-f

=Shaved Apes=

Tech Doc Feedback

 * readability - use more tables and less text, particualrly for task breakdown;


 * target platform - why Maya?, this is a very expensive solution; would it make it more expensive to employ animators/artists?; why did you discard cheaper possible solutions like 3DSMax?;


 * Staffing - you are assuming a US-based studio, why not Canada, Ireland or Scotland as other options?; I agree on the use of free Interns;


 * costing & payback - you could do with a link to support the figures for the UT SDK; why have special music composed, why not use [|Carlin Production Music]'s library?; the studio space statement has no clear meaning; a useful trick when handling such huge numbers is to ask yourself: what happens if I cut the big number (e.g. for PCs) in half? does it make any difference? This helps you get a grasp of their real meaning; you need to have a table of bad, ok and good expectations for the payback model; also, after every cost, just hopw much per unit sale goes to you? (remember VAT, retail, transport, ...)

Summary - looks a realistic attempt, but I'd like to see some solid reasons for the figures given, and I will insist youn give them in £GB to ensure you are performing the exercise correctly (as none of us actually work or live in the USA.)

//Draft mark: 35%//

Final feedback: The final version is an improvement, but still lacks a lot of justification and granularity for figures.


 * Final mark: 45%**