cgt-cars-game

=Racing Cars Game=

There are two significant things about this excellent product: (i) it works well, and, (ii) it was developed while the team were creating a quite different product for submission to the Dare To be Digital competition. In effect the team created two differet products in the time available, and the one being assessed here was as good as would be expected from a strong team doing this alone.

They used Ogre. No mean task to pick up a new piece of complex software, get it working, understand its quirks, and then use it to create a specific game. in this case the game was a car racing game. The team managaed to create a networked racing game, with some AI and physics (despite the lack of a working Physics engine plug-in for this version of Ogre) and a lot of important ganeplay elements. A word of particualr appreciation for the quality of the shadowing ad the realism effect this created.

The rear view mirror was a neat effect, as were the design decisions made to make the cars look real, while not ahving an artist or animator on the team. An excellent, working product, well capable of being shown as an e-portfolio piece that the team have a lot to be proud about.

75%