ccl-d-f

=The CGT Crowd squared=

Design Doc Feedback

 * buy clothes to reduce visibility? - surely if he looks like a zombie buying clothes in public might be difficult? I suppose you could have an ebay-esuqe online purchasing site ...
 * OK. Brain gets their money. Can he use their credit cards, driving licence, etc.?
 * the being revived in the morgue by Dr Mad thing is good - but do we need a back-story for Dr Mad or would this clutter up the game?
 * the dollar-on-a-string bit is good; could be varied by being able to lure in richer people with bigger notes
 * the shop owner bit - have a read around the Sweenie Todd stories ...
 * you need to take care with the 'grueseome' eating bit for a variety of reasons: players, developers, ad-viewers could all potentially sue; we live in a litigious world ...
 * the 'cars' bit made me think: when is this set?
 * if Dr Mad needs payment to revive you, and you lack enough money, what happens?
 * the one mission you detail is quite thin; you have a strong character storyline, but need to add mission details, do this for the final doc

Things to do: add pictures, sounds and mission details. Don't add much more character detail.

draft mark: 35%

final feedback - there is a lot more detail, ta. But, lack of pickies despite the movie is a serious weakness. this makes it difficult to guess the game. Sometimes less is more. Keep it thin and keep it clear. So, more work required. But, it'll do.

final mark: 50%