i2gd-gs-d-f

=Introduction to Games Development=

Design Doc Feedback
Grant Scott

http://astrofighter.yolasite.com/

A bit short, but you've covered the basic idea quite well. I'm assuming you're not good at drawing so you've chosen shapes as your enemies ... which is good, you've turned a "bug" (you can't draw) into a "feature" (number of polygon sides = number of hits to kill). If you can draw but thought this was just a good idea, then that's alright too :)

How about you give the player a reason to want to destroy the shapes? Some simple storyline to give you an excuse for violent actions towards your enemies - that's what happens in real games! Maybe a bit about who you expect your target audience to be as well.

All in, nice clean document that shows the reader exactly what to expect of the finished game.

Derek