i2gd-gr-d-f

=**Introduction to Games Design**=

**Design Docs feedback**
Gavin Reid

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nice use of the word 'perilous'; how do you do Scratch variant platformers as Scratch doesn't do persistent (file) data?; you might have to work on the visuals for the ninja jumps to make them look smooth (I prefer smooth, YMMV).

A poorly done Sketch' - there is no need to say this, all sketches are poorly done by definition, so yours is as good as anyone else's; mebbes try pencil and paper and scan in for a different approach.

The sketch of the character sprite is good - mebbes a touch of Japanese dark red somewhere to help see him? (YMMV).

It all seems to hold quite well together. I like the idea of you die anyway, but its the score that counts. Pity again that Scratch doesn't do high score tables. I suppose you can screencap and store.

On sounds, mebbes go for some very Japanese music in the background, with the odd 'ayiee' thrown in for good measure. Indeed, mebbes a range of nihongo words as they are punchy.

Overall - the doc is good and I look forward to seeing the game.

//Dr John.//