tbd-d-f

=To be decided=

Design doc feedback

 * In one sentence is in three sentences - cut it down please
 * Abstract - remove the sentence left from the template :)
 * If targetting commuter market, perhaps put a choice of cities?
 * USP - John says you can shut the game at any time and continue from this point (with reviewing status) rather than save points? (Derek)
 * Perspective of player? Is this a third, or first-person with static images rather than a full 3D world? (Derek)
 * Possible flow charts for level design? Would give us an idea of how long a level should last
 * Need to think more about the look and feel of the game as the imagery doesn't seem to reflect the 80's scenario

In general, idea coming along but be careful of your scenario setting. Make sure that you can get to talk to someone who was a teen in the 80s for clarification of the era (about 35-45) to make sure your information is accurate.

draft mark: 35%

Final feedback: it still feels wordy and clunky. There is a need for a better feel of the game. I kinda feel the trees (detail) are obscuring the wood (game). Kinda step back and think: is this selling the game that MUST be written. Or does it look like a rather dull flyleaf text for a book. IMHO, more the latter than the former. And, we asked for it on web pages not in doc format; you must learn to follow instructions precisely. I still like the game idea ...

final mark: 55% reduced to 50% for not being in the right format.