i2cg-notes

Introduction to Computer Game Development
Contents of Module - these will appear as and when I write them. Hopefully the structure won't change much during the year. Don't bother taking a copy of these notes until the module ends. They will be here for around a year (on past experience.)


 * //**week**// || //**lecture**// || //**studio**// || //**homework**// ||
 * **1** || introduction || set up groups for PyGame & Scratch || download and install software on home computer ||
 * **2** || history of games || get into Scratch / PyGame || generate basic game ideas ||
 * **3** || development of video games || get into Scratch / PyGame || define game setting ||
 * **4** || structure of gameplay || get into Scratch / PyGame || outline major characters ||
 * **5** || audio: sound, music & speech || get into Scratch / PyGame || define target hardware & development software ||
 * **6** || imaging in graphics and animation || get into Scratch / PyGame || plan the pilot development ||
 * **7** || development tools || create your game || submit game design ||
 * **8** || the development team || create your game || create personal e-portfolio, etc. site(s) ||
 * **9** || marketing & money || create your game || finalise e-portfolio site ||
 * **10** || uncertainty in IP, etc. || create your game || populate personal site with reviews of games played ||
 * **11** || games as new media || create your game || populate personal site with reviews of consoles owned ||
 * **12** || the future of games || finish your game || populate personal site with developer blog, etc. ||
 * **13-15** || //no classes// || finalise presentation || upload your module work to e-portfolio and WoSGamers ||