cgd-pf-aw


 * Overall:**

An excellent piece of work and of the kind that I wish I had seen more of when I was a professional software developer. This is excellent work, and difficult to fault, so I'll give it the highest mark I have used since I arrived in Paisley: 90%. Why not 100%? Because I know you have still more talent to develop and I want to give you scope to go further still. Again you are the class's strongest student, I look forward to teaching you next year, albeit in 2nd semester.


 * Specific comments:**

I see the roots of your ideas now. German/North European fairy tales are powerful. Your 1st year Scratch game was a kinda fairy tale in a way too. Good of you to give way to the greater opinion, but bear in mind that greatness in an idea is not based on majority opinion. I like the idea of a kinda cut-scene joke when the gamer delays his play input. Reading your report makes me wonder (positively): does Anne have a major talent, or is it more a basket of skills and talents to be raided, or will one rise in due course? Your time at uni is ever short, so make the best of this time to see where your talents lead. Thanks for using GameMaker, despite the technical glitch (i.e. not installed in the labs.) Yes, it can be difficult to see if a design document is 'finished'; its kinda like a small child you send to school and watch anxiously for her return! Its good that you seem to keep a life balance with friends, and use them as foils for ideas too. Ooh, I heard from Derek that you were annoyed about my 'girlie game' criticism, but my feedback was only one person's opinion, albeit an experienced one, but you take all feedback and do with it as you will; its opinion, not fact, but it is a fact that it is an opinion! Again, this is part of the ultimate unknowableness of creative product development until it hits the player.

It is good that you have enjoyed these new-to-you tasks, and that you have begun to see your role more clearly. Yes, you are a leader, and a strongly reflective one too. WHat I want to see you do is to step out of the pretendy university atmosphere and get developing stuff of your own for people to see. We teach skills, but you need to sue them to create stuff for people to play, or employers to see your work. So, step out now and get real with people you can trust.