i2gd-km-d-f

=**Introduction to Games Design**=

**Design Docs feedback**
Kenny Montgomery / Michael Robertson

@http://panzerblitz.yolasite.com/

Some spelling issues, don't worry too much about this, just get someone to check spelling and grammar before you finalise the doc.

Its difficult to say what a Python game is aimed at, in terms of platform. OK, it runs on everything - PC, Linux, Mac - but, who knows which is best and how the versions differ even.

In general, you need more imagery. The Black background and white text is good, even the serif'd text is good, but you need to lighten up the starkness with some artistry.

Do some scribbly sketches of such as the HUD; it aint hard and whatever you create is generally right. Take a chance and add your own sketchy artwork wherever poss.

Your list of software seems expensive - is it? Are there freebie alternatives? Have a look at http://wosgamedev.wikispaces.com/materiel

Ah, yes - you *do* have imagery. Spread these piccies around, plus pencil sketches, to generally lighten up the doc. But, don't change the section 'shiny bits' where they are explained in detail.

Overall - lighten up the look'n'feel by spreading imagery around. Apart from that, seems to be OK.

//Dr John//