highf-td-f

=High Flying Tiger Swallow Tail Butterflies=

Tech Doc Feedback

 * readability - you are apparently going to create a design spec in Spring 2010, but isn't this what you already have as a 'game design doc' plus this doc?
 * target platform - OK
 * dev kit - nobody writes pseudo-code for more than a dozen lines - nobody; don't implement any new features after beta (beta=buggy but feature complete); you don't complete the game as per the design doc as you get the game you got; are you going to use C++ or Unrealscript for dev'ing?
 * staffing - ask yourself: would you pay £30kpa for a 2nd year undergraduate student? would you pay £90k for 3? do you have everything apart from art covered (to a commercial standard) by the team?
 * costing - rental is too cheap, utilities is high (and is probably in the rent), telecomms seems a tad high; why is one cost in Euros?; what kind of must-have PC costs £5k, particularly when the server is so cheap?; lose the £45k for promotion, you can't afford it; don't guess (£500K!!!) numbers ... should be $7,500 (http://www.udk.com/licensing)
 * payback - don't wait until summer to sell the game idea, get viral;

Summary - generally it is OK, but all the numbers are flakey.

//Draft mark: 25%//

Final feedback: A lack of content in your document, but what you do have is reasonable.


 * Final mark: 45%**