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=**Introduction to Games Design**=

**Design Docs feedback**
Marc Teevan

marct.yolasite.com/

Will this be an online game, or just a casual one on a mobile? As early as possible, chuck in some graphical fishy imagery. This becomes critical by page 3, when it says 'title screen' but there is nothing to see. Remember, you are selling an idea, and you need to make sure the reader gets the idea quickly, and that the diea he gets is the same one you are selling, so put some graphics in early.

I like Joe being a shark - creates a feeling of menace, power, bullying, even a bit of coolness too. Oh for a picture of Joe ...

At last, images appear. Use them earlier too. There is a layout problem (wikispaces is kinda rubbish for laying things out as it is too dynamic.) Mebbes play around with the basic Scratch imagery to create your own versions of fish. or upload some simple imagery too.

Not sure about using Mario's music. Not necessary to simply steal as there is a world of look-alikes in music out there already. There is also a huge world of ocean music and sound fx you could explore.

Ah, I see at the end that you have taken quite a bit of care with sourcing other people's IP. Still, nothing is as yours as something your create yourself.

Overall - quite clear up to a point. Levels are not so clear, nor is actual gameplay, so add some vidcaps and screen caps as the game dev goes on. After all, Scratch is a demo creator more than a game creator.

//Dr John//