i2gd-ng-d-f

=**Introduction to Games Design**=

**Design Doc feedback**
Nicola Gallacher

@http://nicolagallacher.yolasite.com/intro-to-games-development.php

Always remember that you are creating and selling //**__fun__**//. The 1st page of the doc can't be helped much as it is a yooni thing, but as soon as you hit page two you are now selling the clear and simple idea for the best game of its kind //ever//. You need a picture to start with - remember, its on a web page so there is no cost for using lots of black to show a space shot. Either choose a real space shot (see NASA's library) or mock up a space shooter piccy to set the scene.

Be generous with your layout. Use space lines between paragraphs. Get someone else to check for grammar and spelling. Remember: if the doc looks good you are halfway to selling the concept. I like your alien! Call me Dr picky, but I'd add lots of garish colours here'n'there, mebbes pulsating, to the final boss.

I like the idea that the game has no different levels, just different difficulties. But do outline what, say, levels 1/5/10 might be like.

Overall: enjoy the document; make the reader smile; sell the idea.

//Dr John.//