space

=Space=

Games take place in some kind of space. It may be visualised as 2D (flat), 2.5D (looks like 3D but far away) and 3D (looks like 3D but not stereoscopic) and stereo 3D (needs special glasses.) Its all about creating a world in which to place the game. But -


 * how much do you know about the real world you occupy?
 * how observant are you?

If you aren't aware of space around you, you cannot be very good at modelling virtual space. This exercise is to make you space-aware by taking you around Paisley town. Well ... the safer parts, that is ...

Game Scenario
The game is to be set in Paisley (really, it is! - play along with me on this one ...) The player is leading an ultra-leftist organisation, more than a bit prone to violence. His in-game nick-name is Joe (as in 'Stalin'.) The leader of the ultra-rightist Scottish Freedom Party, known as 'Mr White', is heading in to lead a rally of black-shirts down Paisley High Street, from County Square to the front door of the Uni along the High Street. Last month Rightist thugs beat up Joe's little brother, leaving him hospitalised and in a coma. In revenge Joe arranged for Mr White's totty to be kidnapped. The Leftists are holding her in the Abbey crypt.

Ask yourself: how many different transport means could Mr White use to get to County Square? You need to know this in order to plan the game space. Look around County Square and off the High Street to reccy these spaces in order to set up the scenario. Where would the Leftists put guards? Where would the Rightists seek entrance? Where would the high viewpoints be? Where are the hiding places?

Sorry ... did I not say it was set in winter ...