dsd-td-f

=Darkstorm Design=

Tech Doc Feedback

 * readability - Supposed to be an online document (HTML pages) rather than microsoft .doc file. No fancy formatting, no grey font, simple plain easily readable font (Arial).
 * target platform - you have mentioned 'target demographic' which should be in games design doc, not tech doc.
 * dev kit - two entirely different dev environments - XNA C# (indie) vs. PS3 Unreal (commercial title)
 * staffing & costing - 50 people doing what? why do you need such a large staff-base, is it because you are paying them minimum wage?
 * payback - £40 is far too much for an Xbox live title. There should be two different payback models for your XNA and Unreal games.

Summary - Needs a lot of work. Much of the detail is missing, and there is no justifications for what you have said. Task breakdown is that of a fantasy world - be realistic please!

//Draft mark: 10%//

Final feedback: Big change from your original target platforms, but the quality of the document hasn't improved significantly ... tables, diagrams, schedule breakdowns ...


 * Final mark: 30%**