i2gd-dm-d-f

=**Introduction to Games Design**=

**Design Docs feedback**
Declan McGeachey

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Just cos a game sounds simpler to you, doesn't mean it will be. Computing is strange, the easy is hard and the hard is easy.

This looks more like a log of development rather than a design document. We do want a design document which should contain: a one-liner hook to get the reader in, a 1-2 paras on the game, a detailed this-is-the-game, some sketches, a couple of levels outlines, win/lose scenarios, and a bit on sound and music.

//Dr John//