cgd-pf-cc

Grade: 35%

Kinda thin. The weekly reports don't seem hugely detailed or perhaps even contemporaneous. This isn't meant to be a dear diary kind of piece; its a log of precisely, in enough detail, what happened, what decisions were made, what were left unmade, how they were made, where they were wrong/right, what you did, what the team did, etc. The final reflection is a time to stand back. Yes, you were ill, but, was this just an excuse? You need to think about how to make it work better next time, not just look sadly back upon a time when opportunities were not grasped. If you don't do this, as the aphorism goes: those who do not learn from history are condemned to repeat it.

I'm sorry if this sounds harsh, but its a harsh world out there in games development. Greatness is, in another saying, 99% perspiration and 1% inspiration. Take chances, but put in a deal of effort too, even beyond where you think you can go. Work hard. Sweat. Enjoy the results. Get stuck in. Compare software development to playing football or rugby: its tough and people get hurt, but the victory belongs to those who are most determined to win.