cgd-notes

=Computer Game Design=

These are the links to the notes. Some things may well change during the year as (i) this is only the second time I have delivered the module so I've still got lots of ideas I want us to investigate, and, (ii) some things may go as planned (iii) other interesting things may arise ...

14 15 || 5/1 12/1 19/1 || //no lectures// - John & Derek available to meet students Tuesdays 11am-5pm || //none// || bring together personal notes || //none// ||
 * week || date || lecture || team tasks || individual tasks || other homework ||
 * 1 || 30/9 || introduction || form teams || think game ideas ||  ||
 * 2 || 6/10 || imagining the game setting || nail down 1 idea || think game ideas || character design ||
 * 3 || 13/10 || the game as a story || allocate design tasks || do idea-design bit || storyboarding ||
 * 4 || 20/10 || puzzles || check design tasks || do game-design bit || sketching ||
 * 5 || 27/10 || getting 'in' || structure design document || do game-design bit || space ||
 * 6 || 3/11 || getting 'out' || complete draft design document |||| explore freeware tools for preparing and presenting game imagery and sounds - here and here ||
 * 7 || 10/11 || NB - no lecture or group meets with tutors || define hardware || do tech design bit || explore freeware tools ||
 * 8 || 17/11 || fun, fun & fun || complete draft technical document || do tech design bit || explore freeware tools ||
 * 9 || 24/11 || NB - no lecture or group meets with tutors || revisit design || apply game design knowledge || explore freeware tools ||
 * 10 || 1/12 || creating a start-up games company || submit final design document || revisit tech doc || //none// ||
 * 11 || 8/12 || reflecting & becoming good || revisit tech spec || apply tech knowledge || //none// ||
 * 12 || 15/12 || in-game marketing || submit final tech spec || apple tech knowledge || //none// ||
 * 13