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=**Introduction to Games Design**=

**Design Docs feedback**
Jamie Cater

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I read the PDF document. Nice use of a watermark. Protects IP too.

The problem with RPGs is to make them different. Or is this a problem?

Nitpicky, but if you are going to do a thee-verily type sentence, he goes forth 'unto' the battlefield

I'd put the summary (which is technical) after the overview (which is the game.) Can Scratch handle a big game with so many levels and such long gameplay? You might find it slows doowwwnnnnn.

Confused me that Scratch does not have a senor (a Spanish gentleman) until I noticed through the link that it is a sensor you want. Still, looks a handy gadget ...

The scoring system needs gameplay tested, of course.

This does go on to become a major game. I suspect you will soon run out of time, and may not get beyond the opening scenes of the game. However this will give you a chance to estimate the required development time for such a game and dev kit.

Ooohh - excellent work on drawings and sprites. Not perfect, but a perfect attempt.

Glad you are looking for music. The videmo link is not really mediaeval, but it is calming and good background music. Good work on digging these out.

Overall - my only issue is that you need to make a start at this game to see how the design relates, umbilically, to the actual game. As one develops, so does the other. The design doc for a game like yours will mature as your game grows. With a good dev kit it would make an excellent summer project.

//Dr John.//