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Sunday, November 25

Monday, June 14

  1. page tcp-submit edited The Computing Project Summer 2010 delivery (trimester three 2009-10) Students should submit th…

    The Computing Project
    Summer 2010 delivery (trimester three 2009-10)
    Students should submit their work here. You should ensure you are a member of this wiki in order to be allowed to upload files. Adding URLs is OK. Make sure your name/banner-id is on all work placed here.
    Plans
    Project Proposals
    (more to be added as the semester progresses)

    (view changes)
    2:34 am
  2. 2:30 am
  3. page tcp-assess edited ... Typical projects might include: investigate, install and create a small game using Microsoft …
    ...
    Typical projects might include:
    investigate, install and create a small game using Microsoft XNA Studio in C#;
    investigate, install and create a small game using Java on a Google Android platform;
    investigate, install and create a small game using Apple Objective C for the iPhone, iPod Touch or the iPad;

    investigate, install and create a small game using Scratch for Second Life;
    investigate, install and create a small game using Microsoft Kodu under Windows;
    investigate, install and create a small game using Java on a Google Android platform;
    investigate, install and create a small game using Apple Objective C for the iPhone, iPod Touch or the iPad;

    investigate, install and create a small game using the GameBryo engine;
    a similar project of your own (team) definition
    (view changes)
    2:23 am

Friday, June 11

  1. page tcp-assess edited ... investigate, install and create a small game using Scratch for Second Life; investigate, inst…
    ...
    investigate, install and create a small game using Scratch for Second Life;
    investigate, install and create a small game using Microsoft Kodu under Windows;
    investigate, install and create a small game using the GameBryo engine;
    a similar project of your own (team) definition
    As each project has a set of unknowns, it is necessary to agree the project with the module deliver in order to ensure the project is of the necessary standard and is do-able.
    (view changes)
    5:33 am

Thursday, June 10

  1. page cgdp-resit edited ... get public playing the game gather in and reflect upon player experiences ... is Friday 3…
    ...
    get public playing the game
    gather in and reflect upon player experiences
    ...
    is Friday 30th July27th August at 12pm.
    You will have to submit two separately assessed groups of evidence:
    On the Game's Development (50%)
    (view changes)
    10:46 pm
  2. page cgt-resit edited COMP09042 re-assessment session 2009-10 Computer Games Technology Group Project Specification: …
    COMP09042 re-assessment session 2009-10
    Computer Games Technology Group Project
    Specification:
    Develop a one-level, 3D game, using a C++ environment, to provide around 3-5 minutes of gameplay. The game will be developed using a C++ engine and will be a 3D game. You must clear your game engine proposal and game idea with the lecturer before proceeding: john.sutherland@uws.ac.uk.
    You should create a plan which should divide up the tasks, flag weekly reviews of progress, and keep a record of work done and progress made. You must gather together the tools and resources necessary to create the game and negotiate any specific extra resource requirements with third parties.
    There is an onus on you to act professionally and ethically with respect to their own actions, how they relate to others, how they act in relation to third party IPR, etc. If in doubt, ask the lecturer: john.sutherland@uws.ac.uk .
    ...
    by Friday 30th July27th August at 12pm.
    Assessment Regime:
    80% Assessment 1 – the development project
    ...
    --> 10% - project plan, as initially specified in pdf
    --> 10% - QA plan and testing report in pdf
    Marking scheme:
    A – the piece is performed and presented to a professional standard equal to that which would be expected in a commercial game development
    B1 – the piece covers all the bases required for a competent submission
    (view changes)
    10:45 pm
  3. page acg-resit edited ... conclusions references ... by Friday 30th July 27th August at 12pm. Marking Scheme A …
    ...
    conclusions
    references
    ...
    by Friday 30th July27th August at 12pm.
    Marking Scheme
    A (70-100%) - of the standard acceptable at an academic conference
    (view changes)
    10:44 pm
  4. page cgd-resit edited ... a reflection on the work done all available through your TuDocs page ... by Friday 30th J…
    ...
    a reflection on the work done
    all available through your TuDocs page
    ...
    by Friday 30th July27th August at 12pm.
    Please note the following arithmetic: do the maths - it is hard to pass this work if you only hand in two of the three parts, or if your work is not clearly accessible to the marker. If you only hand in two pieces then you need an average of 60% or greater in these two pieces in order to pass.
    The same marking regime applies to all three major parts:
    (view changes)
    10:43 pm
  5. page i2cgd-resit edited ... create a publicity poster for the game and post this as a 'photo' on your TuDocs page (20% of …
    ...
    create a publicity poster for the game and post this as a 'photo' on your TuDocs page (20% of final mark)
    send an email to me (john.sutherland@uws.ac.uk) with the url of your tudocs page.
    ...
    date: Friday 30th July27th August at 12pm
    The same marking regime applies to the first three major parts:
    "The work presented is ...
    (view changes)
    10:42 pm

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