COMP09042 re-assessment session 2009-10
Computer Games Technology Group Project


Specification:
Develop a one-level, 3D game, using a C++ environment, to provide around 3-5 minutes of gameplay. The game will be developed using a C++ engine and will be a 3D game. You must clear your game engine proposal and game idea with the lecturer before proceeding: john.sutherland@uws.ac.uk.



You should create a plan which should divide up the tasks, flag weekly reviews of progress, and keep a record of work done and progress made. You must gather together the tools and resources necessary to create the game and negotiate any specific extra resource requirements with third parties.

There is an onus on you to act professionally and ethically with respect to their own actions, how they relate to others, how they act in relation to third party IPR, etc. If in doubt, ask the lecturer: john.sutherland@uws.ac.uk .

The work must be completed by Friday 27th August at 12pm. All the work should be clearly accessible via your TuDocs e-portfolio page.




Assessment Regime:


80% Assessment 1 – the development project
--> 60% - the game as a software product
------> 10% - game design document in pdf
------> 10% - technical design document in pdf
------> 30% - game (a 3-minute vidcap and 10 screencaps will do)
------> 10% - presentation of the game to the lecturer (at an agreed date)
--> 10% - report on what you did what, when, why, how, etc. in pdf
--> 10% - personal reflection upon the development project (based on personal contemporary log, kept at least weekly and electronically) in pdf



20% Assessment 2 – reports
--> 10% - project plan, as initially specified in pdf
--> 10% - QA plan and testing report in pdf



Marking scheme:
A – the piece is performed and presented to a professional standard equal to that which would be expected in a commercial game development
B1 – the piece covers all the bases required for a competent submission
B2 – the piece is sound, but has one or two flaws that would need reworking
C – the piece is of acceptable, if minimum, quality
D – the piece needs reworking in its present form
E – the piece needs reworking from scratch

F – there is little evidence of any personal work having been being done