Computer Game Design


These are the links to the notes. Some things may well change during the year as (i) this is only the second time I have delivered the module so I've still got lots of ideas I want us to investigate, and, (ii) some things may go as planned (iii) other interesting things may arise ...

week
date
lecture
team tasks
individual tasks
other homework
1
30/9
introduction
form teams
think game ideas

2
6/10
imagining the game setting
nail down 1 idea
think game ideas
character design
3
13/10
the game as a story
allocate design tasks
do idea-design bit
storyboarding
4
20/10
puzzles
check design tasks
do game-design bit
sketching
5
27/10
getting 'in'
structure design document
do game-design bit
space
6
3/11
getting 'out'
complete draft design document
explore freeware tools for preparing and presenting game imagery and sounds - here and here
7
10/11
NB - no lecture or group meets with tutors
define hardware
do tech design bit
explore freeware tools
8
17/11
fun, fun & fun
complete draft technical document
do tech design bit
explore freeware tools
9
24/11
NB - no lecture or group meets with tutors
revisit design
apply game design knowledge
explore freeware tools
10
1/12
creating a start-up games company
submit final design document
revisit tech doc
none
11
8/12
reflecting & becoming good
revisit tech spec
apply tech knowledge
none
12
15/12
in-game marketing
submit final tech spec
apple tech knowledge
none
13
14
15
5/1
12/1
19/1
no lectures - John & Derek available to meet students Tuesdays 11am-5pm
none
bring together personal notes
none